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Live Servers11,709 Players73,906 Populated4,021 Fresh wipes · 3h174 Scanevery 5 min

RS-9161Community server

A Shockbyte Rust Server

Online 202.36.95.232:21457 checked 9m ago

Connect
Players now
0/ 16
0% full
7-day average
0
peak 4
Rank
#9,161
top 41%
Last wipe
6d ago
no schedule published
Next wipe
T− 18h
Wed 14 Oct, 15:04 UTC
Light curve

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Wednesday 14 October, 15:04 UTC, in 18h. Every Wednesday at 15:04 UTC · low confidence

usual gap7 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. T− 18hWed 14 Oct, 15:04 UTC
  2. T− 7d 18hWed 21 Oct, 15:04 UTC
  3. T− 14d 18hWed 28 Oct, 15:04 UTC
  4. T− 21d 18hWed 4 Nov, 15:04 UTC
  5. T− 22d 22hThu 5 Nov, 19:00 UTCFW
  6. T− 28d 18hWed 11 Nov, 15:04 UTC
  7. T− 35d 18hWed 18 Nov, 15:04 UTC
  8. T− 42d 18hWed 25 Nov, 15:04 UTC

The first 48 hours of its last wipes

Wed 7 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:04 UTC6d ago 4 – running 0
Wed 30 Sep, 14:12 UTC13d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is A Shockbyte Rust Server?

A Shockbyte Rust Server is showing 0 players on 16 slots right now. Its seven-day average is 0 players, with a peak of 4.

How is A Shockbyte Rust Server ranked?

On player hours across seven days, A Shockbyte Rust Server is #9,161, inside the top 41% of all ranked servers.

Server tags and lists

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find A Shockbyte Rust Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Standard survival, as in Rust; mp16 (Max players): There are 16 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): Running game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on A Shockbyte Rust Server?

A procedural map of size 4,555 with seed 50000, created by the game, is in use on A Shockbyte Rust Server. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.

Which settings and rules apply on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is active.

Server info

What is the Rust version on A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server operates Rust network protocol 2634 and build 167058. Your game needs the same protocol to connect; Steam takes care of updating it.

Is A Shockbyte Rust Server lag-free?

Over the last two days, it ran at an average of 93 server fps, minimum 64. At its peak, it held 126,351 entities: everything from buildings to deployables and more. Memory usage peaked at 4,600 MB. Players feel lag when fps drops and entities increase.

Where can A Shockbyte Rust Server be found?

There is no region published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 202.36.95.232:21457 is its address.

How reliable is A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is up and running. Going by its reported uptime, it restarted about 6 days 3 hours ago. Across the last 7 full days, it was online for 129 of 168 hours, or 77%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on A Shockbyte Rust Server?

Recent wipes saw an average peak of 4 players at their busiest. 3 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.

On what schedule does A Shockbyte Rust Server wipe?

The wipe frequency for A Shockbyte Rust Server is every Wednesday at 15:04 UTC. On Wednesday 14 October at 15:04 UTC, the next wipe is anticipated. Its world was last replaced 6 days 5 hours ago.

Connection

What are the steps to join A Shockbyte Rust Server?

Use the console: open Rust, press F1, and type client.connect 202.36.95.232:21457. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp16
Max players There are 16 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build Running game build 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.