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Live Servers11,570 Players56,265 Populated3,555 Fresh wipes · 3h178 Scanevery 5 min

RS-7316Community server

A Shockbyte Rust Server

Offline 203.16.163.204:27758 checked 16h ago

Connect
Players now
0/ 40
0% full
7-day average
1
peak 1
Rank
#7,316
top 33%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75114:0016:0018:0015:0017:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040014:0016:0018:0015:0017:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:48 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this moment; the last signal was 16 hours ago. A seven-day average of 1 players was reached, peaking at 1. The busiest point in the last 48 hours was 15:00 UTC, when it averaged 1 players.

Where does A Shockbyte Rust Server sit in the rankings?

Ranked #7,316 on seven-day player hours, A Shockbyte Rust Server is in the top 33% of all ranked servers.

Tags, lists, and filters

Where does A Shockbyte Rust Server appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find A Shockbyte Rust Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on A Shockbyte Rust Server?

gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): There are 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What is the map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 2,700, seed 50000, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.

About the server

What is the Rust version on A Shockbyte Rust Server?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

How well does A Shockbyte Rust Server perform?

The last 48 hours saw it average 228 server fps, never going under 212. The maximum entities it carried was 37,085, covering buildings, deployables and the rest. Its memory use reached 2,531 MB at most. What players experience as lag comes from low fps and a rising entity count.

Where can A Shockbyte Rust Server be found?

A region is not published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 203.16.163.204:27758.

Is A Shockbyte Rust Server currently online?

Currently offline is A Shockbyte Rust Server, last seen 16 hours ago. The uptime it gives suggests a restart around 4 hours ago. Across the last 3 full days, it was online for 19 of 72 hours, or 26%. It was first observed by Top Rust Servers on 11 October 2026.

Wipe schedule

What happens on wipe day on A Shockbyte Rust Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in.

When does A Shockbyte Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte Rust Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 18 hours ago.

How to join

What are the steps to join A Shockbyte Rust Server?

To connect manually, open the console with F1 and type client.connect 203.16.163.204:27758. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players There are 40 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.