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Live Servers11,611 Players71,012 Populated3,850 Fresh wipes · 3h142 Scanevery 5 min

RS-4704Vanilla server

Trust Issues

Online EU 208.115.206.26:28215 checked 11m ago

monthly wipes vanilla
Connect
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#4,704
top 21% · #1563 in EU
Last wipe
12d ago
monthly schedule
Next wipe
T− 22d 5h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. T− 22d 5hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Trust Issues?

Trust Issues is showing 0 players on 50 slots right now. Its seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours was 20:00 UTC, when it averaged 1 players.

What is the ranking of Trust Issues?

In Europe, Trust Issues is #1,563 on seven-day player hours, with #4,704 overall and a top 21% position among ranked servers.

Tags, lists, and filters

Where does Trust Issues appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Trust Issues among their servers: Best EU Rust servers, Best Rust community servers and Top vanilla Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Trust Issues?

Published by Trust Issues for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; EU (Europe): The server browser puts it in Europe. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on Trust Issues?

A procedural map of size 4,250 with seed 1332784174, created by the game, is in use on Trust Issues. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does Trust Issues run for rules and settings?

No gather rate is given in the name Trust Issues. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server details

What version is Trust Issues running?

Trust Issues uses Rust network protocol 2634 and build 167584 with Windows as its system. The protocol must match for you to join; Steam will update your game.

How well does Trust Issues perform?

The last 48 hours saw it average 120 server fps, never going under 84. The maximum entities it carried was 98,989, covering buildings, deployables and the rest. At its highest, it consumed 3,204 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

Where can Trust Issues be found?

Trust Issues uses its EU tag to list itself in Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 208.115.206.26:28215.

How reliable is Trust Issues?

Right now, Trust Issues is up and running. Based on the uptime it reports, the last restart was roughly 8 hours ago. Across the last 7 full days, it was online for 154 of 168 hours, or 92%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on Trust Issues?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.

When does Trust Issues wipe?

With the force wipe, Trust Issues resets once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 12 days 9 hours ago. Monthly wipes are declared in its tags.

How to join

What is the process to join Trust Issues?

To connect, start Rust, hit F1, and enter client.connect 208.115.206.26:28215. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Wipe schedule

^m
Monthly A wipe happens every month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.