RS-15582Modded server
[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 11h. The force wipe · high confidence
Coming wipes
- T− 21d 11hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC11d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC30d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs is showing 0 players on 128 slots right now. Its seven-day average is 0 players, with a peak of 1.
What is the ranking of [US] Capybara Land | Custom NPCs?
In North America, [US] Capybara Land | Custom NPCs is #1,513 on seven-day player hours, with #15,582 overall and a top 70% position among ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry [US] Capybara Land | Custom NPCs?
On these Top Rust Servers lists you will find [US] Capybara Land | Custom NPCs: Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on [US] Capybara Land | Custom NPCs?
gmvanilla (Game mode): This is vanilla survival; mp128 (Max players): Player slots: 128; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser puts it in North America are the tags [US] Capybara Land | Custom NPCs publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on [US] Capybara Land | Custom NPCs?
A procedural map of size 4,800 with seed 1342356771, created by the game, is in use on [US] Capybara Land | Custom NPCs. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does [US] Capybara Land | Custom NPCs use?
No gather rate is given in the name [US] Capybara Land | Custom NPCs. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. Vanilla is the term it uses: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.
About the server
What Rust version is [US] Capybara Land | Custom NPCs on?
On Linux, [US] Capybara Land | Custom NPCs operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How well does [US] Capybara Land | Custom NPCs perform?
Over the last two days, it ran at an average of 209 server fps, minimum 181. The maximum entities it carried was 129,213, covering buildings, deployables and the rest. Its memory use reached 5,718 MB at most. What players experience as lag comes from low fps and a rising entity count.
Where can [US] Capybara Land | Custom NPCs be found?
[US] Capybara Land | Custom NPCs uses its NA tag to list itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 209.159.156.50:28015.
What is the uptime of [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs is online at the moment. The uptime it gives suggests a restart around 11 days 8 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What happens on wipe day on [US] Capybara Land | Custom NPCs?
Across recent wipes, the busiest times averaged 0 players. 2 hours after the latest wipe, the crowd hit its peak.
How often does [US] Capybara Land | Custom NPCs wipe?
The only wipe [US] Capybara Land | Custom NPCs sees is the monthly force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 11 days 10 hours ago. Monthly wipes are declared in its tags.
Connection
What are the steps to join [US] Capybara Land | Custom NPCs?
To connect, start Rust, hit F1, and enter client.connect 209.159.156.50:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://www.qcgames.org/fr/accueil/.
