RS-14533Community server
Rust Local Test
Offline 212.102.35.250:28115 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Rust Local Test?
Rust Local Test is offline at this moment; the last signal was 12 days 5 hours ago.
How is Rust Local Test ranked?
Ranked #14,533 on seven-day player hours, Rust Local Test is in the top 64% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Rust Local Test?
These Top Rust Servers lists include Rust Local Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Local Test?
Published by Rust Local Test for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on Rust Local Test?
A procedural map, created by the game, is in use on Rust Local Test.
What settings and rules does Rust Local Test use?
The name Rust Local Test does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.
About the server
What is the Rust version on Rust Local Test?
Rust Local Test uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Rust Local Test?
There is no region published by Rust Local Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 212.102.35.250:28115.
What is the uptime of Rust Local Test?
Currently offline is Rust Local Test, last seen 12 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 2 October 2026.
Wipe schedule
How often does Rust Local Test wipe?
The record holds too few wipes to determine Rust Local Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 6 hours ago.
How to join
What are the steps to join Rust Local Test?
To connect manually, open the console with F1 and type client.connect 212.102.35.250:28115. Or click Launch Rust on this page to open Rust through Steam and connect directly.