RS-16859Community server
server_name
Offline 212.164.25.199:28016 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on server_name?
Currently, server_name is offline; the last sighting was 14 days 22 hours ago.
What is the ranking of server_name?
The last seven days of player hours place server_name at #16,859, in the top 71% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry server_name?
On these Top Rust Servers lists you will find server_name: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on server_name?
Published by server_name for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on server_name?
A procedural map, created by the game, is in use on server_name.
What settings and rules does server_name use?
No gather rate is given in the name server_name. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is server_name on?
On Windows, server_name operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Where can server_name be found?
There is no region published by server_name. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 212.164.25.199:28016.
Is server_name currently online?
server_name is offline now; the last time it was seen was 14 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 29 September 2026.
Wipe cycle
On what schedule does server_name wipe?
Not enough wipe data exists yet to identify the rhythm of server_name. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 23 hours ago.
Connection
What are the steps to join server_name?
To connect, start Rust, hit F1, and enter client.connect 212.164.25.199:28016. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.