RS-15523Community server
Steve Local
Offline 212.60.126.83:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Steve Local?
Currently, Steve Local is offline; the last sighting was 16 days 14 hours ago.
What is the ranking of Steve Local?
Ranked #15,523 on seven-day player hours, Steve Local is in the top 65% of all ranked servers.
Tags, lists, and filters
Where does Steve Local show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Steve Local: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Steve Local?
Published by Steve Local for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Steve Local?
Steve Local uses a procedural map, which the game generates.
What does Steve Local run for rules and settings?
You will not find a gather rate in the name Steve Local. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is active.
Server details
What version is Steve Local running?
Steve Local uses Rust network protocol 2633 and build 164530 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Steve Local be found?
A region is not published by Steve Local. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 212.60.126.83:28015 is its address.
What is the uptime of Steve Local?
Currently offline is Steve Local, last seen 16 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 20 September 2026.
Wipe schedule
On what schedule does Steve Local wipe?
Too few wipes are recorded for Steve Local to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 23 days 20 hours ago.
How to join
What is the process to join Steve Local?
To connect, start Rust, hit F1, and enter client.connect 212.60.126.83:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.