RS-15499Community server
EvoLuna's Rust Server
Offline 213.195.6.6:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on EvoLuna's Rust Server?
EvoLuna's Rust Server is offline at this moment; the last signal was 26 days 16 hours ago.
What is the ranking of EvoLuna's Rust Server?
Ranked #15,499 on seven-day player hours, EvoLuna's Rust Server is in the top – of all ranked servers.
Server tags and lists
Where does EvoLuna's Rust Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count EvoLuna's Rust Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on EvoLuna's Rust Server?
Published by EvoLuna's Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Running game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on EvoLuna's Rust Server?
A procedural map, created by the game, is in use on EvoLuna's Rust Server.
Which settings and rules apply on EvoLuna's Rust Server?
No gather rate is given in the name EvoLuna's Rust Server. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
About the server
What is the Rust version on EvoLuna's Rust Server?
EvoLuna's Rust Server uses Rust network protocol 2633 and build 163794 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of EvoLuna's Rust Server?
There is no region published by EvoLuna's Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 213.195.6.6:28015.
How reliable is EvoLuna's Rust Server?
The server EvoLuna's Rust Server is down at the moment, with its last appearance 26 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 17 September 2026.
Wipe details
On what schedule does EvoLuna's Rust Server wipe?
The record holds too few wipes to determine EvoLuna's Rust Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours ago.
Connection
What is the process to join EvoLuna's Rust Server?
To connect, start Rust, hit F1, and enter client.connect 213.195.6.6:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.