RS-5916Community server
solo testing
Online 216.16.101.189:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on solo testing?
On 1 slots, solo testing has 0 players at this moment. A seven-day average of 1 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 04:00 UTC, with an average of 1 players.
What is the ranking of solo testing?
On player hours across seven days, solo testing is #5,916, inside the top 27% of all ranked servers.
Tags, lists, and filters
Where does solo testing show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include solo testing: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on solo testing?
Published by solo testing for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on solo testing?
solo testing uses a procedural map, which the game generates.
What does solo testing run for rules and settings?
No gather rate is given in the name solo testing. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on solo testing?
On Windows, solo testing operates Rust network protocol 2635 and build 168909. Joining requires matching protocols, and Steam updates your game automatically.
Where can solo testing be found?
No region is published by solo testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 216.16.101.189:28015.
How reliable is solo testing?
The server solo testing is currently online. It spent 24 of the last 120 hours online across 5 days, giving 20% uptime. It was first observed by Top Rust Servers on 17 October 2026.
Wipe schedule
How often does solo testing wipe?
The record holds too few wipes to determine solo testing's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 22 hours ago.
Joining the server
What is the process to join solo testing?
To connect, start Rust, hit F1, and enter client.connect 216.16.101.189:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.