Top Rust ServersObservatory · live
Live Servers11,527 Players47,061 Populated3,278 Fresh wipes · 3h113 Scanevery 5 min

RS-15922Community server

Test Server

Online 216.245.177.46:28015 checked 8m ago

solo
Connect
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,922
top 72%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:53 UTC8d ago 1 – running 0
Thu 17 Sep, 10:39 UTC27d ago 1 halved by day 2 19 days 0
Tue 15 Sep, 00:57 UTC29d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Test Server?

On 30 slots, Test Server has 0 players at this moment. Over the past seven days, the average player count was 0.

How is Test Server ranked?

On player hours across seven days, Test Server is #15,922, inside the top 72% of all ranked servers. It is #199 among solo servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Test Server?

These Top Rust Servers lists include Test Server: Best Rust community servers and Solo Rust servers, ranked live. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo; Last wipe: In the last 2 weeks.

How should you read the tags on Test Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp30 (Max players): Player slots: 30; ts1 (Group limit): The team limit is 1; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What is the map on Test Server?

A procedural map of size 4,000 with seed 3513435846, created by the game, is in use on Test Server. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does Test Server use?

The name Test Server does not state a gather rate. It is a solo-only server. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is Test Server on?

Rust network protocol 2634 and build 166652 is what Test Server runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the performance like on Test Server?

Its average server fps over the last 48 hours was 86, with a low of 70. Its entity count reached 88,344, including buildings, deployables and all other objects. At its highest, it consumed 3,450 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the location of Test Server?

A region is not published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 216.245.177.46:28015 is its address.

What is the uptime of Test Server?

Test Server is online at the moment. The uptime it gives suggests a restart around 8 days 11 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What can you expect on wipe day on Test Server?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 28 hours in. Half the peak was held until the next wipe in 50% of recent wipes. When the peak was not held, numbers fell below half by day 2.

How often does Test Server wipe?

Wipes on Test Server follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 13 hours ago.

Connection

What are the steps to join Test Server?

Use the console: open Rust, press F1, and type client.connect 216.245.177.46:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp30
Max players Player slots: 30.
ts1
Group limit The team limit is 1.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.