Top Rust ServersObservatory · live
Live Servers11,497 Players39,558 Populated3,207 Fresh wipes · 3h112 Scanevery 5 min

RS-3424Modded server

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28029 checked 14m ago

50x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
7-day average
1
peak 5
Rank
#3,424
top 15%
Last wipe
5d ago
weekly schedule
Next wipe
T− 1d 5h
Fri 16 Oct, 13:54 UTC
Light curve

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 13:54 UTC, in 1d 5h. Every Friday at 13:54 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 1

Coming wipes

  1. T− 1d 5hFri 16 Oct, 13:54 UTC
  2. T− 8d 5hFri 23 Oct, 13:54 UTC
  3. T− 15d 5hFri 30 Oct, 13:54 UTC
  4. T− 21d 10hThu 5 Nov, 19:00 UTCFW
  5. T− 22d 5hFri 6 Nov, 13:54 UTC
  6. T− 29d 5hFri 13 Nov, 13:54 UTC
  7. T− 36d 5hFri 20 Nov, 13:54 UTC
  8. T− 43d 5hFri 27 Nov, 13:54 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:54 UTC5d ago 5 – running 1
Thu 1 Oct, 18:06 UTC FW13d ago 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC19d ago 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC26d ago 4 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

On 101 slots, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] has 2 players at this moment. Over seven days it averaged 1, and the highest point was 5. At 08:00 UTC it was busiest in the last 48 hours, averaging 2 players.

What is the ranking of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

On player hours across seven days, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is #3,424, inside the top 15% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

On these Top Rust Servers lists you will find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Top 10x+ Rust servers, Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What is the meaning of the tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp101 (Max players): Player slots: 101; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^r (Roleplay): It is a roleplay server; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 1591297220, created by the game, is in use on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is hellfires_tv.

Which settings and rules apply on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

50x gather is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, as its name shows. The group limit is the game's default of 8 players. roleplay is the game mode, roleplay rules, jobs and towns. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.

About the server

What version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] running?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] perform?

The last 48 hours saw it average 29 server fps, never going under 17. At its peak, it held 141,831 entities: everything from buildings to deployables and more. Memory usage peaked at 4,765 MB. Players feel lag when fps drops and entities increase.

What is the location of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 216.39.240.13:28029 is its address.

How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The server RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is currently online. Going by its reported uptime, it restarted about 9 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The average busiest count over recent wipes is 5 players. The latest wipe saw its highest player count 41 hours in. The crowd kept above half its peak until the next wipe in 67% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

On what schedule does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] wipe?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 13:54 UTC. The upcoming wipe is set for Friday 16 October at 13:54 UTC. The present world has been live since 5 days 18 hours ago. Weekly wipes are stated in the server's tags.

How to join

What is the process to join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

To connect, start Rust, hit F1, and enter client.connect 216.39.240.13:28029. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://www.rust-gaming-nation.com/.

Spectrum

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp101
Max players Player slots: 101.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay It is a roleplay server.
^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.