Top Rust ServersObservatory · live
Live Servers11,453 Players32,798 Populated2,900 Fresh wipes · 3h85 Scanevery 5 min

RS-1599Modded server

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28048 checked 11m ago

100000x weekly wipes moddedcarbonpve
Connect
Players now
5/ 101
5% full
7-day average
4
peak 14
Rank
#1,599
top 7%
Last wipe
5d ago
weekly schedule
Next wipe
T− 1d 8h
Fri 16 Oct, 13:50 UTC
Light curve

Players

AveragePeak
0510152006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 13:50 UTC, in 1d 8h. Every Friday at 13:50 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak13players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. T− 1d 8hFri 16 Oct, 13:50 UTC
  2. T− 8d 8hFri 23 Oct, 13:50 UTC
  3. T− 15d 8hFri 30 Oct, 13:50 UTC
  4. T− 21d 13hThu 5 Nov, 19:00 UTCFW
  5. T− 22d 8hFri 6 Nov, 13:50 UTC
  6. T− 29d 8hFri 13 Nov, 13:50 UTC
  7. T− 36d 8hFri 20 Nov, 13:50 UTC
  8. T− 43d 8hFri 27 Nov, 13:50 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 24 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:50 UTC5d ago 14 – running 3
Thu 1 Oct, 18:08 UTC FW13d ago 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC19d ago 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC26d ago 12 held half 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is showing 5 players on 101 slots right now. A seven-day average of 4 players was reached, peaking at 14. Over the last 48 hours, the peak hour was 16:00 UTC, with an average of 10 players.

Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

The last seven days of player hours place RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,599, in the top 7% of ranked servers.

Tags and filters

Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Top 10x+ Rust servers, Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What is the meaning of the tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The game's server browser reads the tags that RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp101 (Max players): There are 101 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^r (Roleplay): This server is for roleplay; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1439356739, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is hellfires_tv.

Which settings and rules apply on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

100000x gather is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs, as its name shows. The group limit is the game's default of 8 players. roleplay is the game mode, roleplay rules, jobs and towns. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.

About the server

What Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?

On Linux, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.

How well does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] perform?

The last 48 hours saw it average 48 server fps, never going under 28. At its peak, it held 173,094 entities: everything from buildings to deployables and more. Memory usage peaked at 5,438 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 216.39.240.13:28048.

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] currently online?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is online at the moment. The uptime it gives suggests a restart around 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What happens on wipe day on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The average busiest count over recent wipes is 13 players. 24 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.

When does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 13:50 UTC. On Friday 16 October at 13:50 UTC, the next wipe is anticipated. The present world has been live since 5 days 15 hours ago. Weekly wipes are stated in the server's tags.

How to join

How can I connect to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

To connect manually, open the console with F1 and type client.connect 216.39.240.13:28048. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://www.rust-gaming-nation.com/.

Spectrum

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp101
Max players There are 101 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE No player combat here; the world itself is the threat.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.