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Live Servers11,453 Players32,798 Populated2,900 Fresh wipes · 3h83 Scanevery 5 min

RS-2281Modded server

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 12m ago

1000x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
7-day average
2
peak 8
Rank
#2,281
top 10%
Last wipe
5d ago
weekly schedule
Next wipe
T− 1d 8h
Fri 16 Oct, 13:52 UTC
Light curve

Players

AveragePeak
0246806:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 13:52 UTC, in 1d 8h. Every Friday at 13:52 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held67%else halves by day 3

Coming wipes

  1. T− 1d 8hFri 16 Oct, 13:52 UTC
  2. T− 8d 8hFri 23 Oct, 13:52 UTC
  3. T− 15d 8hFri 30 Oct, 13:52 UTC
  4. T− 21d 13hThu 5 Nov, 19:00 UTCFW
  5. T− 22d 8hFri 6 Nov, 13:52 UTC
  6. T− 29d 8hFri 13 Nov, 13:52 UTC
  7. T− 36d 8hFri 20 Nov, 13:52 UTC
  8. T− 43d 8hFri 27 Nov, 13:52 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 32 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:52 UTC5d ago 7 – running 1
Thu 1 Oct, 18:11 UTC FW13d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC19d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC26d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

On 101 slots, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has 0 players at this moment. Its seven-day average is 2 players, with a peak of 8. The busiest point in the last 48 hours was 19:00 UTC, when it averaged 4 players.

How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] ranked?

On player hours across seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is #2,281, inside the top 10% of all ranked servers.

Tags, lists, and filters

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Top 10x+ Rust servers, Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How should you read the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp101 (Max players): It has 101 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^w (Weekly): This server wipes once a week; ^r (Roleplay): It is a roleplay server; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 1678883711, created by the game, is in use on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as hellfires_tv.

Which settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The name RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] includes a 1000x gather rate. Up to 8 players per group, as the game defaults. It runs roleplay, roleplay with towns, jobs and rules. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] lag-free?

Its average server fps over the last 48 hours was 28, with a low of 1. Its entity count reached 155,528, including buildings, deployables and all other objects. Memory usage peaked at 5,168 MB. Players feel lag when fps drops and entities increase.

Where can RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] be found?

No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 216.39.240.13:28068.

What is the uptime of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online at the moment. Going by its reported uptime, it restarted about 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What can you expect on wipe day on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Recent wipes saw an average peak of 7 players at their busiest. The latest wipe saw its highest player count 32 hours in. Half the peak was held until the next wipe in 67% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 3.

When does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?

The wipe frequency for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 13:52 UTC. The upcoming wipe is set for Friday 16 October at 13:52 UTC. Its world was last replaced 5 days 15 hours ago. The tags show a wipe schedule of one week.

Connection

How can I connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

To connect manually, open the console with F1 and type client.connect 216.39.240.13:28068. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://www.rust-gaming-nation.com/.

Spectrum

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp101
Max players It has 101 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly This server wipes once a week.

Gameplay

^r
Roleplay It is a roleplay server.
^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.