RS-10941Community server
test
Online 217.142.18.135:20000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is test?
On 10 slots, test has 0 players at this moment. Over seven days it averaged 1, and the highest point was 1. The busiest point in the last 48 hours was 12:00 UTC, when it averaged 1 players.
What is the ranking of test?
On player hours across seven days, test is #10,941, inside the top 50% of all ranked servers.
Server tags and lists
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
The game's server browser reads the tags that test publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on test?
test uses a procedural map, which the game generates.
What does test run for rules and settings?
You will not find a gather rate in the name test. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC off.
Server info
What Rust version is test on?
On Windows, test operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Where can test be found?
A region is not published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 217.142.18.135:20000.
Is test currently online?
The server test is currently online. Its first appearance in Top Rust Servers was on 20 October 2026.
Wipe details
On what schedule does test wipe?
The record holds too few wipes to determine test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 days 22 hours ago.
Connection
How can I connect to test?
To connect manually, open the console with F1 and type client.connect 217.142.18.135:20000. Or click Launch Rust on this page to open Rust through Steam and connect directly.