RS-11464Community server
4Netplayers Rust Server
Offline 217.160.158.24:26100 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on 4Netplayers Rust Server?
Currently, 4Netplayers Rust Server is offline; the last sighting was 33 hours ago. A seven-day average of 0 players was reached, peaking at 1.
Where does 4Netplayers Rust Server sit in the rankings?
The last seven days of player hours place 4Netplayers Rust Server at #11,464, in the top 52% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry 4Netplayers Rust Server?
These Top Rust Servers lists count 4Netplayers Rust Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on 4Netplayers Rust Server?
The game's server browser reads the tags that 4Netplayers Rust Server publishes: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): It has 16 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on 4Netplayers Rust Server?
A procedural map of size 4,000 with seed 1234567890, created by the game, is in use on 4Netplayers Rust Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does 4Netplayers Rust Server run for rules and settings?
No gather rate is given in the name 4Netplayers Rust Server. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What version is 4Netplayers Rust Server running?
4Netplayers Rust Server uses Rust network protocol 2634 and build 167584 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
How well does 4Netplayers Rust Server perform?
The last 48 hours saw it average 30 server fps, never going under 30. At its peak, it held 89,370 entities: everything from buildings to deployables and more. At its highest, it consumed 2,201 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 217.160.158.24:26100.
What is the uptime of 4Netplayers Rust Server?
The server 4Netplayers Rust Server is down at the moment, with its last appearance 33 hours ago. The uptime it gives suggests a restart around 8 hours ago. It spent 17 of the last 48 hours online across 2 days, giving 35% uptime. The first time Top Rust Servers saw it was on 12 October 2026.
Wipe schedule
On what schedule does 4Netplayers Rust Server wipe?
Too few wipes are recorded for 4Netplayers Rust Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 3 hours ago.
Joining the server
How can I connect to 4Netplayers Rust Server?
Use the console: open Rust, press F1, and type client.connect 217.160.158.24:26100. Or simply click Launch Rust here; it opens the game through Steam and connects you.