RS-15158Community server
TestServer
Offline 217.227.184.198:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is TestServer?
Currently, TestServer is offline; the last sighting was 15 days 10 hours ago.
What is the ranking of TestServer?
Ranked #15,158 on seven-day player hours, TestServer is in the top 63% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags TestServer publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on TestServer?
A procedural map, created by the game, is in use on TestServer.
Which settings and rules apply on TestServer?
No gather rate is given in the name TestServer. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is TestServer on?
TestServer uses Rust network protocol 2633 and build 165217 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can TestServer be found?
A region is not published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 217.227.184.198:28015.
What is the uptime of TestServer?
The server TestServer is down at the moment, with its last appearance 15 days 10 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 29 September 2026.
Wipe cycle
When does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 days 12 hours ago.
Joining the server
What is the process to join TestServer?
To connect, start Rust, hit F1, and enter client.connect 217.227.184.198:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.