RS-15967Community server
<SERVER_NAME>
Offline 24.171.68.3:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe · high confidence
Coming wipes
- T− 22d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on <SERVER_NAME>?
<SERVER_NAME> is offline at this moment; the last signal was 34 hours ago. Over the past seven days, the average player count was 0.
Where does <SERVER_NAME> sit in the rankings?
The last seven days of player hours place <SERVER_NAME> at #15,967, in the top 71% of ranked servers.
Tags, lists, and filters
Where does <SERVER_NAME> appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include <SERVER_NAME>: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on <SERVER_NAME>?
The game's server browser reads the tags that <SERVER_NAME> publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on <SERVER_NAME>?
<SERVER_NAME> uses a procedural map, which the game generates.
What settings and rules does <SERVER_NAME> use?
No gather rate is given in the name <SERVER_NAME>. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
Server details
What Rust version is <SERVER_NAME> on?
<SERVER_NAME> uses Rust network protocol 2634 and build 166494 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for <SERVER_NAME>?
No region is published by <SERVER_NAME>. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 24.171.68.3:28015.
How reliable is <SERVER_NAME>?
Currently offline is <SERVER_NAME>, last seen 34 hours ago. Across the last 7 full days, it was online for 138 of 168 hours, or 82%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What can you expect on wipe day on <SERVER_NAME>?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
On what schedule does <SERVER_NAME> wipe?
With the force wipe, <SERVER_NAME> resets once a month. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 12 days 4 hours ago.
Connection
What are the steps to join <SERVER_NAME>?
Use the console: open Rust, press F1, and type client.connect 24.171.68.3:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.