RS-5893Modded server
Dying Light PvE
Online NA 24.66.56.92:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:24 UTC10h ago | – | – | running | 0 |
| Fri 2 Oct, 02:50 UTC12d ago | 2 | held half | 11.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Dying Light PvE?
On 50 slots, Dying Light PvE has 1 players at this moment. Its seven-day average is 1 players, with a peak of 2. The busiest point in the last 48 hours was 18:00 UTC, when it averaged 1 players.
Where does Dying Light PvE sit in the rankings?
In North America, Dying Light PvE is #980 on seven-day player hours, with #5,893 overall and a top 26% position among ranked servers.
Tags and filters
Where does Dying Light PvE appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Dying Light PvE: Top modded Rust servers, Best Rust build servers, Rust creative and build servers, Top Rust PvE servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on Dying Light PvE?
Published by Dying Light PvE for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^c (Creative): Build without gathering in this sandbox mode; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser, this appears under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Dying Light PvE?
A procedural map of size 3,500 with seed 352165132, created by the game, is in use on Dying Light PvE. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.
What does Dying Light PvE run for rules and settings?
The name Dying Light PvE does not state a gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.
About the server
What Rust version is Dying Light PvE on?
Rust network protocol 2634 and build 167781 is what Dying Light PvE runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Dying Light PvE lag-free?
The last 48 hours saw it average 80 server fps, never going under 13. Its entity count reached 83,667, including buildings, deployables and all other objects. At its highest, it consumed 2,906 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Dying Light PvE?
With its NA tag, Dying Light PvE lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 24.66.56.92:28015.
How reliable is Dying Light PvE?
Right now, Dying Light PvE is up and running. The uptime it gives suggests a restart around 5 hours ago. Across the last 7 full days, it was online for 37 of 168 hours, or 22%. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe cycle
What happens on wipe day on Dying Light PvE?
Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 38 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.
How often does Dying Light PvE wipe?
Too few wipes are recorded for Dying Light PvE to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 hours ago.
Joining the server
What is the process to join Dying Light PvE?
To connect, start Rust, hit F1, and enter client.connect 24.66.56.92:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.