Top Rust ServersObservatory · live
Live Servers11,496 Players35,787 Populated2,962 Fresh wipes · 3h98 Scanevery 5 min

RS-5893Modded server

Dying Light PvE

Online NA 24.66.56.92:28015 checked 9m ago

moddedcarbonpve
Connect
Players now
1/ 50
2% full
7-day average
1
peak 2
Rank
#5,893
top 26% · #980 in NA
Last wipe
10h ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75115:0018:0020:0022:0000:0002:00Wiped Tue 13 Oct, 17:24 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
05010015020015:0018:0020:0022:0000:0002:00Wiped Tue 13 Oct, 17:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:24 UTC10h ago – – running 0
Fri 2 Oct, 02:50 UTC12d ago 2 held half 11.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Dying Light PvE?

On 50 slots, Dying Light PvE has 1 players at this moment. Its seven-day average is 1 players, with a peak of 2. The busiest point in the last 48 hours was 18:00 UTC, when it averaged 1 players.

Where does Dying Light PvE sit in the rankings?

In North America, Dying Light PvE is #980 on seven-day player hours, with #5,893 overall and a top 26% position among ranked servers.

Tags and filters

Where does Dying Light PvE appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Dying Light PvE: Top modded Rust servers, Best Rust build servers, Rust creative and build servers, Top Rust PvE servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Dying Light PvE?

Published by Dying Light PvE for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^c (Creative): Build without gathering in this sandbox mode; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser, this appears under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Dying Light PvE?

A procedural map of size 3,500 with seed 352165132, created by the game, is in use on Dying Light PvE. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.

What does Dying Light PvE run for rules and settings?

The name Dying Light PvE does not state a gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.

About the server

What Rust version is Dying Light PvE on?

Rust network protocol 2634 and build 167781 is what Dying Light PvE runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

Is Dying Light PvE lag-free?

The last 48 hours saw it average 80 server fps, never going under 13. Its entity count reached 83,667, including buildings, deployables and all other objects. At its highest, it consumed 2,906 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Dying Light PvE?

With its NA tag, Dying Light PvE lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 24.66.56.92:28015.

How reliable is Dying Light PvE?

Right now, Dying Light PvE is up and running. The uptime it gives suggests a restart around 5 hours ago. Across the last 7 full days, it was online for 37 of 168 hours, or 22%. Its first appearance in Top Rust Servers was on 15 September 2026.

Wipe cycle

What happens on wipe day on Dying Light PvE?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 38 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

How often does Dying Light PvE wipe?

Too few wipes are recorded for Dying Light PvE to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 hours ago.

Joining the server

What is the process to join Dying Light PvE?

To connect, start Rust, hit F1, and enter client.connect 24.66.56.92:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Gameplay

^c
Creative Build without gathering in this sandbox mode.
^p
PvE No player combat here; the world itself is the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.