RS-14621Community server
RUST test
Offline 27.130.144.75:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on RUST test?
RUST test is offline at this moment; the last signal was 4 days 18 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is RUST test ranked?
On player hours across seven days, RUST test is #14,621, inside the top 66% of all ranked servers.
Server tags and lists
Where does RUST test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count RUST test among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RUST test?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): Running game build 167231; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags RUST test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on RUST test?
A procedural map, created by the game, is in use on RUST test.
What settings and rules does RUST test use?
You will not find a gather rate in the name RUST test. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC off.
About the server
What is the Rust version on RUST test?
On Windows, RUST test operates Rust network protocol 2634 and build 167231. The protocol must match for you to join; Steam will update your game.
Where can RUST test be found?
No region is published by RUST test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 27.130.144.75:28015.
Is RUST test currently online?
The server RUST test is down at the moment, with its last appearance 4 days 18 hours ago. Across the last 7 full days, it was online for 18 of 168 hours, or 11%. It was first observed by Top Rust Servers on 5 October 2026.
Wipe details
On what schedule does RUST test wipe?
Too few wipes are recorded for RUST test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 11 hours ago.
Joining the server
What is the process to join RUST test?
To connect manually, open the console with F1 and type client.connect 27.130.144.75:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.