RS-11937Community server
RUST test
Offline 27.130.145.239:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on RUST test?
RUST test is offline at this moment; the last signal was 4 days 12 hours ago. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of RUST test?
On player hours across seven days, RUST test is #11,937, inside the top 54% of all ranked servers.
Tags, lists, and filters
Where does RUST test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count RUST test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RUST test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): There are 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags RUST test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on RUST test?
RUST test uses a procedural map, which the game generates.
What does RUST test run for rules and settings?
No gather rate is given in the name RUST test. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server details
What is the Rust version on RUST test?
Rust network protocol 2634 and build 167398 is what RUST test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of RUST test?
There is no region published by RUST test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 27.130.145.239:28015 is its address.
Is RUST test currently online?
Currently offline is RUST test, last seen 4 days 12 hours ago. It spent 5 of the last 96 hours online across 4 days, giving 5% uptime. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe cycle
How often does RUST test wipe?
Not enough wipe data exists yet to identify the rhythm of RUST test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 17 hours ago.
How to join
What is the process to join RUST test?
To connect manually, open the console with F1 and type client.connect 27.130.145.239:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.