RS-16032Community server
server_name
Offline 31.77.113.50:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on server_name?
server_name is offline at this moment; the last signal was 19 days 7 hours ago.
Where does server_name sit in the rankings?
On player hours across seven days, server_name is #16,032, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does server_name show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count server_name among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on server_name?
The game's server browser reads the tags that server_name publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164434 (Build): Game build: 164434; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on server_name?
server_name uses a procedural map, which the game generates.
What settings and rules does server_name use?
No gather rate is given in the name server_name. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
About the server
What version is server_name running?
On Windows, server_name operates Rust network protocol 2633 and build 164434. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of server_name?
No region is published by server_name. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 31.77.113.50:28015 is its address.
How reliable is server_name?
Currently offline is server_name, last seen 19 days 7 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 24 September 2026.
Wipe details
On what schedule does server_name wipe?
Not enough wipe data exists yet to identify the rhythm of server_name. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 8 hours ago.
Connection
What is the process to join server_name?
Use the console: open Rust, press F1, and type client.connect 31.77.113.50:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.