RS-15977Modded server
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 18d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- T− 18d 3hSun 1 Nov, 00:37 UTC
- T− 22d 21hThu 5 Nov, 19:00 UTCFW
- T− 39d 3hSun 22 Nov, 00:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC2d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC23d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) is showing 0 players on 50 slots right now. Over the past seven days, the average player count was 0.
How is HGNetworks Rust Server (In Dev) ranked?
On player hours across seven days, HGNetworks Rust Server (In Dev) is #15,977, inside the top 71% of all ranked servers.
Server tags and lists
Where does HGNetworks Rust Server (In Dev) show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count HGNetworks Rust Server (In Dev) among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What is the meaning of the tags on HGNetworks Rust Server (In Dev)?
Published by HGNetworks Rust Server (In Dev) for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^b (Biweekly): This server wipes on a two-week cycle; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on HGNetworks Rust Server (In Dev)?
A procedural map of size 2,200 with seed 6738, created by the game, is in use on HGNetworks Rust Server (In Dev). You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does HGNetworks Rust Server (In Dev) use?
No gather rate is given in the name HGNetworks Rust Server (In Dev). Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What version is HGNetworks Rust Server (In Dev) running?
On Linux, HGNetworks Rust Server (In Dev) operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
Is HGNetworks Rust Server (In Dev) lag-free?
Its average server fps over the last 48 hours was 30, with a low of 30. Its entity count reached 20,982, including buildings, deployables and all other objects. Its memory use reached 1,740 MB at most. Players feel lag when fps drops and entities increase.
What is the location of HGNetworks Rust Server (In Dev)?
There is no region published by HGNetworks Rust Server (In Dev). Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 31.97.14.111:28015 is its address.
How reliable is HGNetworks Rust Server (In Dev)?
Right now, HGNetworks Rust Server (In Dev) is up and running. The uptime it gives suggests a restart around 2 days 18 hours ago. It spent 48 of the last 168 hours online across 7 days, giving 29% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What happens on wipe day on HGNetworks Rust Server (In Dev)?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
How often does HGNetworks Rust Server (In Dev) wipe?
Wipes on HGNetworks Rust Server (In Dev) occur every 3 weeks on Sunday at 00:37 UTC. The upcoming wipe is set for Sunday 1 November at 00:37 UTC. The present world has been live since 2 days 20 hours ago. Its tags list a wipe schedule of every two weeks.
Connection
What are the steps to join HGNetworks Rust Server (In Dev)?
To connect manually, open the console with F1 and type client.connect 31.97.14.111:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.