RS-16875Community server
Test
Offline 37.150.65.185:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Test?
Currently, Test is offline; the last sighting was 14 days 15 hours ago.
What is the ranking of Test?
Ranked #16,875 on seven-day player hours, Test is in the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Test?
These Top Rust Servers lists include Test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Test?
The game's server browser reads the tags that Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166165 (Build): Game build: 166165; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Test?
A procedural map, created by the game, is in use on Test.
What settings and rules does Test use?
No gather rate is given in the name Test. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Test on?
Test uses Rust network protocol 2634 and build 166165 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Test?
No region is published by Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 37.150.65.185:28015 is its address.
How reliable is Test?
The server Test is down at the moment, with its last appearance 14 days 15 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 29 September 2026.
Wipe cycle
How often does Test wipe?
Not enough wipe data exists yet to identify the rhythm of Test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 15 hours ago.
Connection
What are the steps to join Test?
Use the console: open Rust, press F1, and type client.connect 37.150.65.185:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.