RS-13917Community server
GFTS#1
Offline 37.212.26.13:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on GFTS#1?
GFTS#1 is offline at this moment; the last signal was 11 days 5 hours ago.
What is the ranking of GFTS#1?
On player hours across seven days, GFTS#1 is #13,917, inside the top 61% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry GFTS#1?
These Top Rust Servers lists count GFTS#1 among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on GFTS#1?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): There are 3 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags GFTS#1 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on GFTS#1?
GFTS#1 uses a procedural map, which the game generates.
Which settings and rules apply on GFTS#1?
No gather rate is given in the name GFTS#1. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What Rust version is GFTS#1 on?
GFTS#1 uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can GFTS#1 be found?
No region is published by GFTS#1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 37.212.26.13:28015.
How reliable is GFTS#1?
Currently offline is GFTS#1, last seen 11 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 3 October 2026.
Wipe details
When does GFTS#1 wipe?
Not enough wipe data exists yet to identify the rhythm of GFTS#1. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 5 hours ago.
How to join
How can I connect to GFTS#1?
To connect, start Rust, hit F1, and enter client.connect 37.212.26.13:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.