RS-14529Community server
GFTS#1
Offline 37.212.9.181:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on GFTS#1?
Currently, GFTS#1 is offline; the last sighting was 14 days 13 hours ago.
What is the ranking of GFTS#1?
Ranked #14,529 on seven-day player hours, GFTS#1 is in the top 61% of all ranked servers.
Server tags and lists
Where does GFTS#1 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count GFTS#1 among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on GFTS#1?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): Player slots: 3; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags GFTS#1 publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on GFTS#1?
GFTS#1 uses a procedural map, which the game generates.
Which settings and rules apply on GFTS#1?
The name GFTS#1 does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is active.
Server info
What version is GFTS#1 running?
Rust network protocol 2633 and build 165217 is what GFTS#1 runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for GFTS#1?
A region is not published by GFTS#1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 37.212.9.181:28015.
Is GFTS#1 currently online?
The server GFTS#1 is down at the moment, with its last appearance 14 days 13 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 29 September 2026.
Wipe cycle
When does GFTS#1 wipe?
The record holds too few wipes to determine GFTS#1's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 14 days 13 hours ago.
How to join
What is the process to join GFTS#1?
Use the console: open Rust, press F1, and type client.connect 37.212.9.181:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.