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RS-7120Vanilla server

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 10m ago

vanilla
Connect
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#7,120
top 32% · #1945 in EU
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 05:48 UTC6d ago 1 – running 0
Mon 5 Oct, 00:35 UTC9d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC9d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on RedLava.World | Rust?

On 50 slots, RedLava.World | Rust has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 15:00 UTC, when it averaged 1 players.

Where does RedLava.World | Rust sit in the rankings?

On seven-day player hours, RedLava.World | Rust ranks #7,120 overall, in the top 32% of ranked servers and #1,945 across Europe.

Server tags and lists

Where does RedLava.World | Rust appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include RedLava.World | Rust: Best EU Rust servers, Best Rust community servers and Top vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RedLava.World | Rust?

The game's server browser reads the tags that RedLava.World | Rust publishes: gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; EU (Europe): In the server browser, this appears under Europe. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

Which map is running on RedLava.World | Rust?

The map on RedLava.World | Rust is procedural, size 4,500, seed 1337, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

What settings and rules does RedLava.World | Rust use?

The name RedLava.World | Rust does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. The server runs with VAC on.

Server info

What Rust version is RedLava.World | Rust on?

RedLava.World | Rust uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on RedLava.World | Rust?

The last 48 hours saw it average 60 server fps, never going under 45. The maximum entities it carried was 140,557, covering buildings, deployables and the rest. Its memory use reached 3,441 MB at most. Players feel lag when fps drops and entities increase.

Where can RedLava.World | Rust be found?

With its EU tag, RedLava.World | Rust lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 37.221.93.134:29015 is its address.

How reliable is RedLava.World | Rust?

RedLava.World | Rust is online at the moment. Going by its reported uptime, it restarted about 8 hours ago. It spent 139 of the last 168 hours online across 7 days, giving 83% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.

Wipe details

What can you expect on wipe day on RedLava.World | Rust?

Across recent wipes, the busiest times averaged 1 players. 4 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

When does RedLava.World | Rust wipe?

No next wipe can be predicted for RedLava.World | Rust, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 3 hours ago.

Connection

What is the process to join RedLava.World | Rust?

To connect manually, open the console with F1 and type client.connect 37.221.93.134:29015. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://redlava.world/rust.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players It has 50 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Region

EU
Europe In the server browser, this appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.