RS-3904Community server
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is showing 0 players on 16 slots right now. Its seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 00:00 UTC, with an average of 1 players.
What is the ranking of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
On player hours across seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is #3,904, inside the top 18% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These Top Rust Servers lists count EU | Deadzone Aimtrain | Facechecks/1v1/Speargun among their servers: Best EU Rust servers, Best Rust aim training servers and Best Rust community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp16 (Max players): Player slots: 16; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs a procedural map of size 1,000 with seed 1337, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
You will not find a gather rate in the name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is disabled.
About the server
What version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun running?
Rust network protocol 2633 and build 163207 is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Its average server fps over the last 48 hours was 10, with a low of 9. At its peak, it held 2,795 entities: everything from buildings to deployables and more. Memory usage peaked at 819 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but its name points to Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 37.60.224.119:30415.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun currently online?
The server EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is currently online. Going by its reported uptime, it restarted about 10 days 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
Too few wipes are recorded for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 39 days 4 hours ago.
Connection
How can I connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Use the console: open Rust, press F1, and type client.connect 37.60.224.119:30415. Or simply click Launch Rust here; it opens the game through Steam and connects you.