RS-15900Community server
Test Server
Offline 38.156.220.163:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test Server?
Test Server is offline at this moment; the last signal was 5 days 5 hours ago. The average over the last seven days comes to 0 players.
Where does Test Server sit in the rankings?
On player hours across seven days, Test Server is #15,900, inside the top 72% of all ranked servers.
Server tags and lists
Where does Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test Server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Test Server?
The game's server browser reads the tags that Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Test Server?
Test Server uses a procedural map, which the game generates.
What settings and rules does Test Server use?
You will not find a gather rate in the name Test Server. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. The server runs with VAC on.
Server info
What is the Rust version on Test Server?
Test Server uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Test Server be found?
A region is not published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 38.156.220.163:28015 is its address.
What is the uptime of Test Server?
Currently offline is Test Server, last seen 5 days 5 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. It was first observed by Top Rust Servers on 10 October 2026.
Wipe schedule
On what schedule does Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Test Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 5 hours ago.
Joining the server
How can I connect to Test Server?
To connect, start Rust, hit F1, and enter client.connect 38.156.220.163:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.