RS-15921Community server
Test Team Server
Offline 38.186.37.147:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test Team Server?
Currently, Test Team Server is offline; the last sighting was 12 days 3 hours ago.
Where does Test Team Server sit in the rankings?
The last seven days of player hours place Test Team Server at #15,921, in the top 70% of ranked servers.
Tags and filters
Where does Test Team Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Test Team Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Team Server?
Published by Test Team Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp3 (Max players): It has 3 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Test Team Server?
A procedural map, created by the game, is in use on Test Team Server.
What does Test Team Server run for rules and settings?
The name Test Team Server does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Test Team Server running?
On Linux, Test Team Server operates Rust network protocol 2633 and build 163794. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Test Team Server?
No region is published by Test Team Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 38.186.37.147:28015.
What is the uptime of Test Team Server?
The server Test Team Server is down at the moment, with its last appearance 12 days 3 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
How often does Test Team Server wipe?
The record holds too few wipes to determine Test Team Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 1 hours ago.
How to join
What are the steps to join Test Team Server?
To connect manually, open the console with F1 and type client.connect 38.186.37.147:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.