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Live Servers11,729 Players80,492 Populated4,117 Fresh wipes · 3h200 Scanevery 5 min

RS-6322Modded server

128 Tick Vanilla+ optimized by phrinj

Online NA · us2 40.160.241.203:28015 checked 6m ago

monthly wipes moddedcarbon
Connect
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#6,322
top 28% · #1034 in NA
Last wipe
1d ago
monthly schedule
Next wipe
T− 21d 23h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeakWipe
00.250.50.75111:0017:0023:0006:0012:0018:00Wiped Tue 13 Oct, 13:32 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 28% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe · high confidence

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. T− 21d 23hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:32 UTC1d ago – – running 1
Thu 8 Oct, 01:39 UTC6d ago 1 – 5.5 days 1
Wed 7 Oct, 16:58 UTC7d ago 1 – 0.4 days 0
Mon 5 Oct, 15:23 UTC9d ago 2 held half 2.1 days 0
Sun 4 Oct, 09:56 UTC10d ago 3 – 1.2 days 0
Sun 4 Oct, 01:36 UTC10d ago 3 – 0.3 days 0
Fri 2 Oct, 05:43 UTC12d ago 0 – 1.8 days 0
Thu 1 Oct, 18:14 UTC FW13d ago 1 – 0.5 days 0
Thu 1 Oct, 11:04 UTC13d ago 1 – 0.3 days 1
Wed 30 Sep, 10:06 UTC14d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on 128 Tick Vanilla+ optimized by phrinj?

On 100 slots, 128 Tick Vanilla+ optimized by phrinj has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 1 players.

How is 128 Tick Vanilla+ optimized by phrinj ranked?

On seven-day player hours, 128 Tick Vanilla+ optimized by phrinj ranks #6,322 overall, in the top 28% of ranked servers and #1,034 across North America.

Tags and filters

On Top Rust Servers, which lists and filters carry 128 Tick Vanilla+ optimized by phrinj?

On these Top Rust Servers lists you will find 128 Tick Vanilla+ optimized by phrinj: Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What is the meaning of the tags on 128 Tick Vanilla+ optimized by phrinj?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $rus2 (Region code): Region code: us2; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser, this appears under North America are the tags 128 Tick Vanilla+ optimized by phrinj publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on 128 Tick Vanilla+ optimized by phrinj?

A procedural map of size 2,500 with seed 7721094, created by the game, is in use on 128 Tick Vanilla+ optimized by phrinj. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on 128 Tick Vanilla+ optimized by phrinj?

You will not find a gather rate in the name 128 Tick Vanilla+ optimized by phrinj. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.

Server details

What version is 128 Tick Vanilla+ optimized by phrinj running?

Rust network protocol 2634 and build 167781 is what 128 Tick Vanilla+ optimized by phrinj runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of 128 Tick Vanilla+ optimized by phrinj?

128 Tick Vanilla+ optimized by phrinj uses its NA tag to list itself in North America, with a region code of us2. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 40.160.241.203:28015.

How reliable is 128 Tick Vanilla+ optimized by phrinj?

Right now, 128 Tick Vanilla+ optimized by phrinj is up and running. Across the last 7 full days, it was online for 60 of 168 hours, or 36%. The first time Top Rust Servers saw it was on 25 September 2026.

Wipe details

What can you expect on wipe day on 128 Tick Vanilla+ optimized by phrinj?

Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

On what schedule does 128 Tick Vanilla+ optimized by phrinj wipe?

With the force wipe, 128 Tick Vanilla+ optimized by phrinj resets once a month. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 29 hours ago. Monthly wipes are declared in its tags.

How to join

What is the process to join 128 Tick Vanilla+ optimized by phrinj?

To connect manually, open the console with F1 and type client.connect 40.160.241.203:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$rus2,v2634,^z,^y,^m,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$rus2
Region code Region code: us2.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.