RS-15952Community server
OTCHO
Offline 41.109.158.146:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is OTCHO?
OTCHO is offline at this moment; the last signal was 8 days 9 hours ago.
Where does OTCHO sit in the rankings?
The last seven days of player hours place OTCHO at #15,952, in the top 71% of ranked servers. In the quad category, it ranks #647.
Tags and filters
Where does OTCHO appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on OTCHO?
The game's server browser reads the tags that OTCHO publishes: gmsoftcore (Game mode): It uses the easier softcore ruleset; mp50 (Max players): There are 50 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on OTCHO?
OTCHO uses a procedural map, which the game generates.
What settings and rules does OTCHO use?
You will not find a gather rate in the name OTCHO. A maximum of 4 players per group applies (quad). You play softcore, Facepunch's more forgiving mode: part of your loot is retained. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server info
What version is OTCHO running?
Rust network protocol 2634 and build 166652 is what OTCHO runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for OTCHO?
A region is not published by OTCHO. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 41.109.158.146:28015.
What is the uptime of OTCHO?
The server OTCHO is down at the moment, with its last appearance 8 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe details
When does OTCHO wipe?
The record holds too few wipes to determine OTCHO's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 2 hours ago.
How to join
What are the steps to join OTCHO?
Use the console: open Rust, press F1, and type client.connect 41.109.158.146:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.