RS-15984Community server
OTCHO
Offline 41.109.195.150:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is OTCHO?
Currently, OTCHO is offline; the last sighting was 10 days 19 hours ago.
How is OTCHO ranked?
The last seven days of player hours place OTCHO at #15,984, in the top 71% of ranked servers. In the quad category, it ranks #645.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry OTCHO?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): Softcore ruleset, which is easier; mp50 (Max players): It has 50 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags OTCHO publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on OTCHO?
A procedural map, created by the game, is in use on OTCHO.
What does OTCHO run for rules and settings?
You will not find a gather rate in the name OTCHO. quad groups are capped at 4 players. You play softcore, Facepunch's more forgiving mode: part of your loot is retained. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What Rust version is OTCHO on?
On Linux, OTCHO operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
What is the location of OTCHO?
There is no region published by OTCHO. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 41.109.195.150:28015.
How reliable is OTCHO?
OTCHO is offline now; the last time it was seen was 10 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 3 October 2026.
Wipe cycle
How often does OTCHO wipe?
The record holds too few wipes to determine OTCHO's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 13 hours ago.
How to join
What are the steps to join OTCHO?
To connect, start Rust, hit F1, and enter client.connect 41.109.195.150:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.