RS-15912Community server
OTCHO
Offline 41.109.200.68:28015 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #631 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is OTCHO?
Currently, OTCHO is offline; the last sighting was 23 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of OTCHO?
On player hours across seven days, OTCHO is #15,912, inside the top 72% of all ranked servers. In the quad category, it ranks #631.
Tags and filters
Where does OTCHO appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): Softcore ruleset, which is easier; mp50 (Max players): Player slots: 50; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags OTCHO publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on OTCHO?
A procedural map, created by the game, is in use on OTCHO.
What does OTCHO run for rules and settings?
You will not find a gather rate in the name OTCHO. A maximum of 4 players per group applies (quad). It runs softcore, Facepunch's more forgiving mode: part of your loot is retained. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server details
What Rust version is OTCHO on?
On Linux, OTCHO operates Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.
What is the location of OTCHO?
A region is not published by OTCHO. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 41.109.200.68:28015.
How reliable is OTCHO?
The server OTCHO is down at the moment, with its last appearance 23 hours ago. It was first observed by Top Rust Servers on 13 October 2026.
Wipe details
On what schedule does OTCHO wipe?
Too few wipes are recorded for OTCHO to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 12 hours ago.
How to join
How can I connect to OTCHO?
To connect, start Rust, hit F1, and enter client.connect 41.109.200.68:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.