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Live Servers11,709 Players73,906 Populated4,021 Fresh wipes · 3h174 Scanevery 5 min

RS-5979Community server

Dev Testing Server - Unsecure

Offline 45.129.156.2:28015 checked 8h ago

Connect
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#5,979
top 27%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75123:0014:0019:0000:0003:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 9

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 13:35 UTC2d ago 1 – running 1
Sun 4 Oct, 12:37 UTC9d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC21d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Dev Testing Server - Unsecure?

Currently, Dev Testing Server - Unsecure is offline; the last sighting was 8 hours ago. Over seven days it averaged 1, and the highest point was 1. Over the last 48 hours, the peak hour was 23:00 UTC, with an average of 1 players.

What is the ranking of Dev Testing Server - Unsecure?

On player hours across seven days, Dev Testing Server - Unsecure is #5,979, inside the top 27% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Dev Testing Server - Unsecure?

On these Top Rust Servers lists you will find Dev Testing Server - Unsecure: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Dev Testing Server - Unsecure?

Published by Dev Testing Server - Unsecure for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure uses a procedural map, which the game generates.

Which settings and rules apply on Dev Testing Server - Unsecure?

No gather rate is given in the name Dev Testing Server - Unsecure. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is disabled.

About the server

What Rust version is Dev Testing Server - Unsecure on?

Dev Testing Server - Unsecure uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for Dev Testing Server - Unsecure?

No region is published by Dev Testing Server - Unsecure. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 45.129.156.2:28015.

How reliable is Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure is offline now; the last time it was seen was 8 hours ago. Across the last 7 full days, it was online for 39 of 168 hours, or 23%. Its first appearance in Top Rust Servers was on 20 September 2026.

Wipe cycle

What happens on wipe day on Dev Testing Server - Unsecure?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 9.

How often does Dev Testing Server - Unsecure wipe?

No next wipe can be predicted for Dev Testing Server - Unsecure, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 6 hours ago.

Connection

How can I connect to Dev Testing Server - Unsecure?

Use the console: open Rust, press F1, and type client.connect 45.129.156.2:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build Running game build 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.