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Live Servers11,653 Players75,654 Populated3,949 Fresh wipes · 3h166 Scanevery 5 min

RS-10420Vanilla server

Testing Grounds - Vanilla – Enter at Your Own Risk

Online NA 45.45.239.248:28015 checked 11m ago

monthly wipes vanilla
Connect
Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#10,420
top 47% · #1321 in NA
Last wipe
15d ago
monthly schedule
Next wipe
T− 22d 4h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 47% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. T− 22d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 22:03 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Testing Grounds - Vanilla – Enter at Your Own Risk?

On 3 slots, Testing Grounds - Vanilla – Enter at Your Own Risk has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1. At 18:00 UTC it was busiest in the last 48 hours, averaging 0 players.

What is the ranking of Testing Grounds - Vanilla – Enter at Your Own Risk?

In North America, Testing Grounds - Vanilla – Enter at Your Own Risk is #1,321 on seven-day player hours, with #10,420 overall and a top 47% position among ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Testing Grounds - Vanilla – Enter at Your Own Risk?

These Top Rust Servers lists count Testing Grounds - Vanilla – Enter at Your Own Risk among their servers: Best Rust community servers, North American Rust servers and Top vanilla Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Testing Grounds - Vanilla – Enter at Your Own Risk?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): Player slots: 3; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; NA (North America): In the server browser, this appears under North America are the tags Testing Grounds - Vanilla – Enter at Your Own Risk publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What is the map on Testing Grounds - Vanilla – Enter at Your Own Risk?

A procedural map of size 3,000 with seed 42343354, created by the game, is in use on Testing Grounds - Vanilla – Enter at Your Own Risk. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does Testing Grounds - Vanilla – Enter at Your Own Risk use?

You will not find a gather rate in the name Testing Grounds - Vanilla – Enter at Your Own Risk. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. The server runs with VAC on.

Server details

What Rust version is Testing Grounds - Vanilla – Enter at Your Own Risk on?

Rust network protocol 2634 and build 167398 is what Testing Grounds - Vanilla – Enter at Your Own Risk runs, on Linux. The protocol must match for you to join; Steam will update your game.

How well does Testing Grounds - Vanilla – Enter at Your Own Risk perform?

Its average server fps over the last 48 hours was 60, with a low of 60. At its peak, it held 47,278 entities: everything from buildings to deployables and more. Its memory use reached 2,712 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Testing Grounds - Vanilla – Enter at Your Own Risk?

Its NA tag is how Testing Grounds - Vanilla – Enter at Your Own Risk lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 45.45.239.248:28015.

How reliable is Testing Grounds - Vanilla – Enter at Your Own Risk?

Testing Grounds - Vanilla – Enter at Your Own Risk is online at the moment. The uptime it gives suggests a restart around 3 days 22 hours ago. It spent 155 of the last 168 hours online across 7 days, giving 92% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What happens on wipe day on Testing Grounds - Vanilla – Enter at Your Own Risk?

Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.

When does Testing Grounds - Vanilla – Enter at Your Own Risk wipe?

With the force wipe, Testing Grounds - Vanilla – Enter at Your Own Risk resets once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. Its world was last replaced 15 days 16 hours ago. Its tags indicate wipes happen each month.

Connection

What is the process to join Testing Grounds - Vanilla – Enter at Your Own Risk?

Use the console: open Rust, press F1, and type client.connect 45.45.239.248:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://rustlands.net.

Spectrum

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp3
Max players Player slots: 3.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.