RS-15460Community server
Direct join test
Offline 45.90.84.158:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Direct join test?
Direct join test is offline at this moment; the last signal was 21 days 4 hours ago.
What is the ranking of Direct join test?
On player hours across seven days, Direct join test is #15,460, inside the top 67% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Direct join test?
These Top Rust Servers lists count Direct join test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Direct join test?
Published by Direct join test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): Running game build 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Direct join test?
A procedural map, created by the game, is in use on Direct join test.
What settings and rules does Direct join test use?
You will not find a gather rate in the name Direct join test. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server info
What is the Rust version on Direct join test?
On Windows, Direct join test operates Rust network protocol 2633 and build 164530. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Direct join test?
A region is not published by Direct join test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 45.90.84.158:28015.
Is Direct join test currently online?
Currently offline is Direct join test, last seen 21 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 22 September 2026.
Wipe schedule
When does Direct join test wipe?
The record holds too few wipes to determine Direct join test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 21 days 4 hours ago.
How to join
How can I connect to Direct join test?
Use the console: open Rust, press F1, and type client.connect 45.90.84.158:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.