RS-13748Community server
ServerName
Offline 46.138.65.42:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on ServerName?
ServerName is offline at this moment; the last signal was 6 days 14 hours ago. Its seven-day average is 0 players, with a peak of 1.
How is ServerName ranked?
Ranked #13,748 on seven-day player hours, ServerName is in the top 62% of all ranked servers.
Tags and filters
Where does ServerName show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count ServerName among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ServerName?
The game's server browser reads the tags that ServerName publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on ServerName?
A procedural map, created by the game, is in use on ServerName.
What settings and rules does ServerName use?
No gather rate is given in the name ServerName. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. The server runs with VAC on.
Server details
What is the Rust version on ServerName?
ServerName uses Rust network protocol 2634 and build 167058 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for ServerName?
No region is published by ServerName. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 46.138.65.42:28015.
How reliable is ServerName?
Currently offline is ServerName, last seen 6 days 14 hours ago. It spent 2 of the last 168 hours online across 7 days, giving 1% uptime. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe details
When does ServerName wipe?
The record holds too few wipes to determine ServerName's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 10 hours ago.
How to join
What is the process to join ServerName?
To connect manually, open the console with F1 and type client.connect 46.138.65.42:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.