RS-14971Community server
testtest
Offline 46.138.77.4:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on testtest?
testtest is offline at this moment; the last signal was 8 days 8 hours ago.
Where does testtest sit in the rankings?
On player hours across seven days, testtest is #14,971, inside the top 67% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry testtest?
These Top Rust Servers lists include testtest: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on testtest?
gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags testtest publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on testtest?
A procedural map, created by the game, is in use on testtest.
What does testtest run for rules and settings?
The name testtest does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is active.
About the server
What version is testtest running?
Rust network protocol 2634 and build 166652 is what testtest runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can testtest be found?
No region is published by testtest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 46.138.77.4:28015.
How reliable is testtest?
The server testtest is down at the moment, with its last appearance 8 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 5 October 2026.
Wipe details
When does testtest wipe?
Too few wipes are recorded for testtest to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 8 hours ago.
Connection
What is the process to join testtest?
Use the console: open Rust, press F1, and type client.connect 46.138.77.4:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.