RS-10116Vanilla server
240_FPS [RU]
Online EU 46.174.48.13:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:37 UTC, in 1d 12h. Its weekly schedule tag · low confidence
Coming wipes
- T− 1d 12hThu 15 Oct, 18:37 UTC
- T− 8d 12hThu 22 Oct, 18:37 UTC
- T− 15d 12hThu 29 Oct, 18:37 UTC
- T− 22d 12hThu 5 Nov, 19:00 UTCFW
- T− 29d 12hThu 12 Nov, 18:37 UTC
- T− 36d 12hThu 19 Nov, 18:37 UTC
- T− 43d 12hThu 26 Nov, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW12d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC18d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC25d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is 240_FPS [RU]?
240_FPS [RU] is showing 0 players on 100 slots right now. Over seven days it averaged 0, and the highest point was 1.
Where does 240_FPS [RU] sit in the rankings?
In Europe, 240_FPS [RU] is #2,187 on seven-day player hours, with #10,116 overall and a top 45% position among ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry 240_FPS [RU]?
On these Top Rust Servers lists you will find 240_FPS [RU]: Best EU Rust servers, Best Rust community servers and Top vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags on 240_FPS [RU]?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^w (Weekly): This server wipes once a week; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): The server browser lists it under Europe are the tags 240_FPS [RU] publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on 240_FPS [RU]?
The map on 240_FPS [RU] is procedural, size 4,500, seed 782583436, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does 240_FPS [RU] run for rules and settings?
You will not find a gather rate in the name 240_FPS [RU]. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. Oxide plugins are loaded. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
What version is 240_FPS [RU] running?
240_FPS [RU] uses Rust network protocol 2634 and build 167398 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Is 240_FPS [RU] lag-free?
Over the last two days, it ran at an average of 100 server fps, minimum 76. At its peak, it held 117,777 entities: everything from buildings to deployables and more. Memory usage peaked at 3,692 MB. Players feel lag when fps drops and entities increase.
What is the location of 240_FPS [RU]?
With its EU tag, 240_FPS [RU] lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 46.174.48.13:28015 is its address.
Is 240_FPS [RU] currently online?
Right now, 240_FPS [RU] is up and running. Going by its reported uptime, it restarted about 3 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe cycle
What can you expect on wipe day on 240_FPS [RU]?
The average busiest count over recent wipes is 3 players. The peak of the latest wipe came 1 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 4.5.
How often does 240_FPS [RU] wipe?
Its tag guides the prediction because the record holds too few wipes to confirm 240_FPS [RU]'s schedule. On Thursday 15 October at 18:37 UTC, the next wipe is anticipated. The world it is running now dates from 12 days 11 hours ago. Weekly wipes are stated in the server's tags.
Connection
What are the steps to join 240_FPS [RU]?
Use the console: open Rust, press F1, and type client.connect 46.174.48.13:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.