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Live Servers11,483 Players43,964 Populated3,162 Fresh wipes · 3h101 Scanevery 5 min

RS-15923Community server

TEST

Offline 46.188.125.91:28015 checked 8h ago

oxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,923
top 72%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:28 UTC12d ago 1 – running 0
Thu 1 Oct, 10:56 UTC13d ago 1 – 0.9 days 0
Wed 30 Sep, 10:22 UTC14d ago 1 – 1 days 1
Mon 21 Sep, 11:15 UTC23d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on TEST?

Currently, TEST is offline; the last sighting was 8 hours ago. Over the past seven days, the average player count was 0.

How is TEST ranked?

On player hours across seven days, TEST is #15,923, inside the top 72% of all ranked servers.

Tags, lists, and filters

Where does TEST show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find TEST: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on TEST?

Published by TEST for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod). Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on TEST?

TEST uses a procedural map, which the game generates.

What settings and rules does TEST use?

You will not find a gather rate in the name TEST. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. Oxide plugins are in use. The server runs with VAC on.

Server info

What Rust version is TEST on?

TEST uses Rust network protocol 2634 and build 167058 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for TEST?

A region is not published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 46.188.125.91:28015.

What is the uptime of TEST?

TEST is offline now; the last time it was seen was 8 hours ago. It spent 1 of the last 168 hours online across 7 days, giving 1% uptime. The first time Top Rust Servers saw it was on 16 September 2026.

Wipe details

What can you expect on wipe day on TEST?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.

On what schedule does TEST wipe?

No next wipe can be predicted for TEST, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 15 hours ago.

Joining the server

What are the steps to join TEST?

To connect manually, open the console with F1 and type client.connect 46.188.125.91:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.