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Live Servers11,660 Players78,398 Populated4,026 Fresh wipes · 3h164 Scanevery 5 min

RS-12948Community server

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 1d ago

Connect
Players now
0/ 4
0% full
7-day average
0
peak 1
Rank
#12,948
top 58%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75116:0017:0019:0020:0022:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC2d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development is offline at this moment; the last signal was 39 hours ago. Its seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 16:00 UTC, with an average of 1 players.

Where does Direct Protocol | Loopback Development sit in the rankings?

Ranked #12,948 on seven-day player hours, Direct Protocol | Loopback Development is in the top 58% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Direct Protocol | Loopback Development?

On these Top Rust Servers lists you will find Direct Protocol | Loopback Development: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Direct Protocol | Loopback Development?

The game's server browser reads the tags that Direct Protocol | Loopback Development publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): There are 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on Direct Protocol | Loopback Development?

A procedural map, created by the game, is in use on Direct Protocol | Loopback Development.

Which settings and rules apply on Direct Protocol | Loopback Development?

You will not find a gather rate in the name Direct Protocol | Loopback Development. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC off.

Server info

What is the Rust version on Direct Protocol | Loopback Development?

On Windows, Direct Protocol | Loopback Development operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

What is the location of Direct Protocol | Loopback Development?

A region is not published by Direct Protocol | Loopback Development. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 47.194.150.81:28035 is its address.

Is Direct Protocol | Loopback Development currently online?

Direct Protocol | Loopback Development is offline now; the last time it was seen was 39 hours ago. It was up for 0% of the last 1 full day, which is 0 out of 24 hours. It was first observed by Top Rust Servers on 12 October 2026.

Wipe cycle

When does Direct Protocol | Loopback Development wipe?

Not enough wipe data exists yet to identify the rhythm of Direct Protocol | Loopback Development. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days ago.

Joining the server

What are the steps to join Direct Protocol | Loopback Development?

To connect manually, open the console with F1 and type client.connect 47.194.150.81:28035. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp4
Max players There are 4 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.