RS-13004Community server
test
Offline 5.175.178.53:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 21:23 UTC30d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on test?
test is offline at this moment; the last signal was 30 days 13 hours ago.
How is test ranked?
The last seven days of player hours place test at #13,004, in the top – of ranked servers.
Server tags and lists
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on test?
gmrust (Game mode): Standard survival, as in Rust; mp8 (Max players): Player slots: 8; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on test?
test uses a procedural map, which the game generates.
What does test run for rules and settings?
You will not find a gather rate in the name test. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is disabled.
Server info
What is the Rust version on test?
On Windows, test operates Rust network protocol 2633 and build 163794. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can test be found?
No region is published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 5.175.178.53:28015.
Is test currently online?
test is offline now; the last time it was seen was 30 days 13 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What can you expect on wipe day on test?
The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in.
When does test wipe?
Too few wipes are recorded for test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 13 hours ago.
Connection
What is the process to join test?
To connect manually, open the console with F1 and type client.connect 5.175.178.53:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.