RS-15666Community server
Devblog 65 Legacy Server
Offline 5.230.5.204:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline at this moment; the last signal was 9 days 18 hours ago.
What is the ranking of Devblog 65 Legacy Server?
Ranked #15,666 on seven-day player hours, Devblog 65 Legacy Server is in the top 70% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Devblog 65 Legacy Server?
On these Top Rust Servers lists you will find Devblog 65 Legacy Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What is the meaning of the tags on Devblog 65 Legacy Server?
The game's server browser reads the tags that Devblog 65 Legacy Server publishes: mp10 (Max players): There are 10 slots; v1695 (Protocol): This server runs protocol 1695; match it to connect; hc315fe87 (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Devblog 65 Legacy Server?
Devblog 65 Legacy Server uses a procedural map, which the game generates.
What does Devblog 65 Legacy Server run for rules and settings?
The name Devblog 65 Legacy Server does not state a gather rate. No group limit is published. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
Server info
What Rust version is Devblog 65 Legacy Server on?
On Windows, Devblog 65 Legacy Server operates Rust network protocol 1695. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Devblog 65 Legacy Server be found?
There is no region published by Devblog 65 Legacy Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 5.230.5.204:28015.
How reliable is Devblog 65 Legacy Server?
The server Devblog 65 Legacy Server is down at the moment, with its last appearance 9 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 4 October 2026.
Wipe cycle
When does Devblog 65 Legacy Server wipe?
Not enough wipe data exists yet to identify the rhythm of Devblog 65 Legacy Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC.
Joining the server
What are the steps to join Devblog 65 Legacy Server?
Use the console: open Rust, press F1, and type client.connect 5.230.5.204:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.