RS-15974Community server
combat
Offline 5.3.223.53:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on combat?
Currently, combat is offline; the last sighting was 3 days 8 hours ago. The average over the last seven days comes to 0 players.
Where does combat sit in the rankings?
Ranked #15,974 on seven-day player hours, combat is in the top 71% of all ranked servers.
Tags, lists, and filters
Where does combat appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count combat among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on combat?
The game's server browser reads the tags that combat publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on combat?
combat uses a procedural map, which the game generates.
What settings and rules does combat use?
No gather rate is given in the name combat. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.
Server details
What is the Rust version on combat?
On Windows, combat operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
Where can combat be found?
There is no region published by combat. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 5.3.223.53:28015 is its address.
What is the uptime of combat?
Currently offline is combat, last seen 3 days 8 hours ago. Across the last 3 full days, it was online for 0 of 72 hours, or 0%. Its first appearance in Top Rust Servers was on 10 October 2026.
Wipe details
How often does combat wipe?
The record holds too few wipes to determine combat's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 8 hours ago.
How to join
How can I connect to combat?
To connect manually, open the console with F1 and type client.connect 5.3.223.53:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.