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Live Servers11,551 Players53,443 Populated3,497 Fresh wipes · 3h180 Scanevery 5 min

RS-11051Community server

Shadow_3MK

Online 5.83.170.184:12400 checked 9m ago

Connect
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#11,051
top 50%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
0123412:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 15:10 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01020304012:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 15:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:10 UTC1d ago – – running 0
Thu 1 Oct, 17:50 UTC FW13d ago 0 – 11.9 days 0
Sun 13 Sep, 20:10 UTC31d ago 1 halved by day 1 17.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Shadow_3MK?

On 50 slots, Shadow_3MK has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 3. At 15:00 UTC it was busiest in the last 48 hours, averaging 3 players.

Where does Shadow_3MK sit in the rankings?

Ranked #11,051 on seven-day player hours, Shadow_3MK is in the top 50% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Shadow_3MK?

These Top Rust Servers lists include Shadow_3MK: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Shadow_3MK?

Published by Shadow_3MK for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on Shadow_3MK?

Shadow_3MK runs a procedural map of size 2,000 with seed 56789000, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on Shadow_3MK?

You will not find a gather rate in the name Shadow_3MK. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is Shadow_3MK on?

Rust network protocol 2634 and build 167781 is what Shadow_3MK runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Shadow_3MK perform?

Over the last two days, it ran at an average of 10 server fps, minimum 10. Its entity count reached 17,026, including buildings, deployables and all other objects. Memory usage peaked at 1,204 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Shadow_3MK?

A region is not published by Shadow_3MK. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 5.83.170.184:12400.

Is Shadow_3MK currently online?

The server Shadow_3MK is currently online. Going by its reported uptime, it restarted about 42 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What happens on wipe day on Shadow_3MK?

Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

On what schedule does Shadow_3MK wipe?

Wipes on Shadow_3MK follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 44 hours ago.

Joining the server

What is the process to join Shadow_3MK?

To connect, start Rust, hit F1, and enter client.connect 5.83.170.184:12400. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.