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Live Servers11,655 Players75,305 Populated3,858 Fresh wipes · 3h246 Scanevery 5 min

RS-15848Modded server

TEAM PROJECT

Offline EU 50.7.156.162:28015 checked 1d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,848
top 72% · #2517 in EU
Last wipe
10d ago
weekly schedule
Next wipe
T− 3d 2h
Sun 18 Oct, 16:50 UTC
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct15 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Sunday 18 October, 16:50 UTC, in 3d 2h. Its weekly schedule tag · low confidence

usual gap2 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. T− 3d 2hSun 18 Oct, 16:50 UTC
  2. T− 10d 2hSun 25 Oct, 16:50 UTC
  3. T− 17d 2hSun 1 Nov, 16:50 UTC
  4. T− 21d 4hThu 5 Nov, 19:00 UTCFW
  5. T− 24d 2hSun 8 Nov, 16:50 UTC
  6. T− 31d 2hSun 15 Nov, 16:50 UTC
  7. T− 38d 2hSun 22 Nov, 16:50 UTC

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:50 UTC10d ago – – running 0
Fri 2 Oct, 15:59 UTC12d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on TEAM PROJECT?

TEAM PROJECT is offline at this moment; the last signal was 44 hours ago. Over the past seven days, the average player count was 0.

What is the ranking of TEAM PROJECT?

On seven-day player hours, TEAM PROJECT ranks #15,848 overall, in the top 72% of ranked servers and #2,517 across Europe.

Tags and filters

Where does TEAM PROJECT appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include TEAM PROJECT: Best EU Rust servers, Top modded Rust servers and Rust battlefield servers, ranked. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the tags on TEAM PROJECT?

gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): There are 150 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^w (Weekly): It wipes weekly; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; EU (Europe): The server browser puts it in Europe are the tags TEAM PROJECT publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

Which settings and rules apply on TEAM PROJECT?

The name TEAM PROJECT does not state a gather rate. Up to 8 players per group, as the game defaults. battlefield is the game mode, kits and high rates for rapid PvP. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is active.

About the server

What version is TEAM PROJECT running?

On Linux, TEAM PROJECT operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can TEAM PROJECT be found?

TEAM PROJECT uses its EU tag to list itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 50.7.156.162:28015 is its address.

What is the uptime of TEAM PROJECT?

Currently offline is TEAM PROJECT, last seen 44 hours ago. Across the last 7 full days, it was online for 1 of 168 hours, or 1%. Its first appearance in Top Rust Servers was on 25 September 2026.

Wipe schedule

What can you expect on wipe day on TEAM PROJECT?

The average busiest count over recent wipes is 0 players.

When does TEAM PROJECT wipe?

Since too few wipes are on file to confirm the schedule for TEAM PROJECT, the prediction is based on its tag. On Sunday 18 October at 16:50 UTC, the next wipe is anticipated. The world it is running now dates from 10 days 21 hours ago. The tags show a wipe schedule of one week.

Connection

How can I connect to TEAM PROJECT?

To connect manually, open the console with F1 and type client.connect 50.7.156.162:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players There are 150 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.