RS-16787Community server
SfA Test
Offline 51.195.61.179:27015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is SfA Test?
SfA Test is offline at this moment; the last signal was 14 days 11 hours ago.
Where does SfA Test sit in the rankings?
Ranked #16,787 on seven-day player hours, SfA Test is in the top 70% of all ranked servers.
Server tags and lists
Where does SfA Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count SfA Test among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SfA Test?
The game's server browser reads the tags that SfA Test publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166353 (Build): Running game build 166353; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which settings and rules apply on SfA Test?
The name SfA Test does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is SfA Test on?
SfA Test uses Rust network protocol 2634 and build 166353 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for SfA Test?
A region is not published by SfA Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 51.195.61.179:27015 is its address.
What is the uptime of SfA Test?
SfA Test is offline now; the last time it was seen was 14 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 29 September 2026.
Wipe details
On what schedule does SfA Test wipe?
The record holds too few wipes to determine SfA Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 15 days 11 hours ago.
How to join
What is the process to join SfA Test?
To connect, start Rust, hit F1, and enter client.connect 51.195.61.179:27015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.