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Live Servers11,588 Players53,794 Populated3,427 Fresh wipes · 3h80 Scanevery 5 min

RS-15861Community server

A Shockbyte x Discord Production Rust Server

Online 51.38.155.206:24339 checked 8m ago

Connect
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,861
top 72%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeakWipe
0123414:0021:0004:0011:0018:0001:00Wiped Fri 16 Oct, 14:33 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040014:0021:0004:0011:0018:0001:00Wiped Fri 16 Oct, 14:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on A Shockbyte x Discord Production Rust Server?

On 125 slots, A Shockbyte x Discord Production Rust Server has 0 players at this moment. Over the past seven days, the average player count was 0.

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Ranked #15,861 on seven-day player hours, A Shockbyte x Discord Production Rust Server is in the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry A Shockbyte x Discord Production Rust Server?

These Top Rust Servers lists count A Shockbyte x Discord Production Rust Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

Published by A Shockbyte x Discord Production Rust Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp125 (Max players): Player slots: 125; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on A Shockbyte x Discord Production Rust Server?

A procedural map of size 1,500 with seed 50000, created by the game, is in use on A Shockbyte x Discord Production Rust Server. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does A Shockbyte x Discord Production Rust Server use?

No gather rate is given in the name A Shockbyte x Discord Production Rust Server. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Server info

What is the Rust version on A Shockbyte x Discord Production Rust Server?

On Linux, A Shockbyte x Discord Production Rust Server operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.

Is A Shockbyte x Discord Production Rust Server lag-free?

Over the last two days, it ran at an average of 256 server fps, minimum 253. Its entity count reached 8,287, including buildings, deployables and all other objects. Its memory use reached 2,357 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 51.38.155.206:24339.

What is the uptime of A Shockbyte x Discord Production Rust Server?

Right now, A Shockbyte x Discord Production Rust Server is up and running. Going by its reported uptime, it restarted about 34 hours ago. It was up for 100% of the last 1 full day, which is 24 out of 24 hours. The first time Top Rust Servers saw it was on 16 October 2026.

Wipe details

How often does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes are recorded for A Shockbyte x Discord Production Rust Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 hours ago.

Joining the server

What is the process to join A Shockbyte x Discord Production Rust Server?

Use the console: open Rust, press F1, and type client.connect 51.38.155.206:24339. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp125
Max players Player slots: 125.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.