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Live Servers11,475 Players39,479 Populated3,022 Fresh wipes · 3h87 Scanevery 5 min

RS-15918Community server

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.212:23571 checked 4d ago

Connect
Players now
0/ 10000
0% full
7-day average
0
peak –
Rank
#15,918
top 72%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep7 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:44 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on A Shockbyte x Discord Production Rust Server?

Currently, A Shockbyte x Discord Production Rust Server is offline; the last sighting was 4 days 15 hours ago. The average over the last seven days comes to 0 players.

How is A Shockbyte x Discord Production Rust Server ranked?

On player hours across seven days, A Shockbyte x Discord Production Rust Server is #15,918, inside the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry A Shockbyte x Discord Production Rust Server?

On these Top Rust Servers lists you will find A Shockbyte x Discord Production Rust Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

Published by A Shockbyte x Discord Production Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10000 (Max players): It has 10,000 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does A Shockbyte x Discord Production Rust Server use?

No gather rate is given in the name A Shockbyte x Discord Production Rust Server. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Server info

What is the Rust version on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses Rust network protocol 2634 and build 167398 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the server location for A Shockbyte x Discord Production Rust Server?

There is no region published by A Shockbyte x Discord Production Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 51.38.155.212:23571 is its address.

Is A Shockbyte x Discord Production Rust Server currently online?

A Shockbyte x Discord Production Rust Server is offline now; the last time it was seen was 4 days 15 hours ago. Across the last 7 full days, it was online for 6 of 168 hours, or 4%. It was first observed by Top Rust Servers on 15 September 2026.

Wipe details

What happens on wipe day on A Shockbyte x Discord Production Rust Server?

Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.

How often does A Shockbyte x Discord Production Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte x Discord Production Rust Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 8 hours ago.

Connection

What are the steps to join A Shockbyte x Discord Production Rust Server?

To connect manually, open the console with F1 and type client.connect 51.38.155.212:23571. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10000,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp10000
Max players It has 10,000 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build The game build is 167398.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.