RS-16880Community server
Paul's Test Server
Offline 51.6.180.196:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Paul's Test Server?
Paul's Test Server is offline at this moment; the last signal was 14 days 17 hours ago.
Where does Paul's Test Server sit in the rankings?
On player hours across seven days, Paul's Test Server is #16,880, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Paul's Test Server?
These Top Rust Servers lists count Paul's Test Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Paul's Test Server?
Published by Paul's Test Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Paul's Test Server?
A procedural map, created by the game, is in use on Paul's Test Server.
Which settings and rules apply on Paul's Test Server?
You will not find a gather rate in the name Paul's Test Server. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Paul's Test Server?
Rust network protocol 2633 and build 165217 is what Paul's Test Server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Paul's Test Server?
A region is not published by Paul's Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 51.6.180.196:28015 is its address.
How reliable is Paul's Test Server?
Paul's Test Server is offline now; the last time it was seen was 14 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 27 September 2026.
Wipe schedule
How often does Paul's Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Paul's Test Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 16 days 20 hours ago.
Joining the server
What are the steps to join Paul's Test Server?
Use the console: open Rust, press F1, and type client.connect 51.6.180.196:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.